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BlueprintAPI > BlueprintAPI/Utilities > BlueprintAPI/Utilities/Struct
Adds a node that breaks a 'Movie Scene Skeletal Animation Params' into its member fields
Inputs
| Type | Name | Description |
|---|---|---|
| struct | Movie Scene Skeletal Animation Params |
Outputs
| Type | Name | Description |
|---|---|---|
| object | Animation | The animation this section plays |
| struct | First Loop Start Frame Offset | The offset into the beginning of the animation clip for the first loop of play. |
| struct | Start Frame Offset | The offset into the beginning of the animation clip |
| struct | End Frame Offset | The offset into the end of the animation clip |
| struct | Play Rate | The playback rate of the animation clip |
| boolean | Reverse | Reverse the playback of the animation clip |
| name | Slot Name | The slot name to use for the animation |
| object | Mirror Data Table | |
| boolean | Skip Anim Notifiers | If on will skip sending animation notifies |
| boolean | Force Custom Mode | If on animation sequence will always play when active even if the animation is controlled by a Blueprint or Anim Instance Class |
| enum | Swap Root Bone | If on the root bone transform will be swapped to the specified root |
| boolean | Linear Playback When Scaled |