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BlueprintAPI > BlueprintAPI/Utilities > BlueprintAPI/Utilities/Struct
Adds a node that breaks a 'Movie Scene Sequence Playback Settings' into its member fields
Inputs
| Type | Name | Description |
|---|---|---|
| struct | Movie Scene Sequence Playback Settings |
Outputs
| Type | Name | Description |
|---|---|---|
| boolean | Auto Play | Auto-play the sequence when created |
| struct | Loop | Number of times to loop playback. -1 for infinite, else the number of times to loop before stopping |
| struct | Tick Interval | Overridable tick interval for this sequence to update at. When not overridden, the owning actor or component's tick interval will be used |
| real | Play Rate | The rate at which to playback the animation |
| real | Start Offset | Start playback at the specified offset from the start of the sequence's playback range |
| boolean | Random Start Time | Start playback at a random time |
| boolean | Disable Movement Input | Disable Input from player during play |
| boolean | Disable Look At Input | Disable LookAt Input from player during play |
| boolean | Hide Player | Hide Player Pawn during play |
| boolean | Hide Hud | Hide HUD during play |
| boolean | Disable Camera Cuts | Disable camera cuts |
| enum | Finish Completion State Override | If set to something other than none, when a sequence ends, the completion mode of any track sections still active will be overridden by the chosen value, either keep state or restore state. Otherwise, completion mode will be determined by each track section. Note that any track sections that finish before the end of a sequence will have their completion mode determined by the section settings rather than this override. |
| boolean | Pause At End | Pause the sequence when playback reaches the end rather than stopping it |