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BlueprintAPI > BlueprintAPI/Utilities > BlueprintAPI/Utilities/Struct
Adds a node that breaks a 'Movie Graph Render Data Identifier' into its member fields
Inputs
| Type | Name | Description |
|---|---|---|
| struct | Movie Graph Render Data Identifier |
Outputs
| Type | Name | Description |
|---|---|---|
| name | Root Branch Name | The root branch name from the Outputs node that this identifier is for. This is useful toknow which branch it came from, as RenderLayer is user-defined and can be redefined multipletimes within one graph. |
| string | Layer Name | The Render Layer name (as defined by the "Render Layer" node.). This is effectively a"display" name for identifiers. If there is no Render Layer node then this will be theRootBranchName (so that the {render_layer} token works in the case of data from thingson the Globals branch). |
| string | Renderer Name | Which renderer was used to produce this image ("panoramic" "deferred" "path tracer", etc.) |
| string | Sub Resource Name | A sub-resource name for the renderer (ie: "beauty", "object id", "depth", etc.) |
| string | Camera Name | The name of the camera being used for this render. |