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BlueprintAPI > BlueprintAPI/Utilities > BlueprintAPI/Utilities/Struct
Adds a node that breaks a 'Mover Sync State' into its member fields
Inputs
| Type | Name | Description |
|---|---|---|
| struct | Mover Sync State |
Outputs
| Type | Name | Description |
|---|---|---|
| name | Movement Mode | The mode we ended up in from the prior frame, and which we'll start in during the next frame |
| struct | Layered Moves | Additional moves influencing our proposed motion |
| struct | Layered Move Instances | Additional moves influencing our proposed motion |
| struct | Movement Modifiers | Additional modifiers influencing our simulation |
| struct | Sync State Collection |