Navigation
BlueprintAPI > BlueprintAPI/Utilities > BlueprintAPI/Utilities/Struct
Adds a node that breaks a 'Mover Default Sync State' into its member fields
Inputs
| Type | Name | Description |
|---|---|---|
| struct | Mover Default Sync State |
Outputs
| Type | Name | Description |
|---|---|---|
| vector | Location | Position relative to MovementBase if set, world space otherwise |
| rotator | Orientation | Forward-facing rotation relative to MovementBase if set, world space otherwise. |
| vector | Velocity | Linear velocity, units per second, relative to MovementBase if set, world space otherwise. |
| vector | Angular Velocity Degrees | Angular velocity, degrees per second, relative to MovementBase if set, world space otherwise. |
| vector | Move Direction Intent | Movement intent direction relative to MovementBase if set, world space otherwise. Magnitude of range (0-1) |
| object | Movement Base | Optional: when moving on a base, input may be relative to this object |
| name | Movement Base Bone Name | Optional: for movement bases that are skeletal meshes, this is the bone we're based on. Only valid if MovementBase is set. |
| vector | Movement Base Pos | |
| struct | Movement Base Quat |