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BlueprintAPI > BlueprintAPI/Utilities > BlueprintAPI/Utilities/Struct
Adds a node that breaks a 'Motion Warping Target' into its member fields
Inputs
| Type | Name | Description |
|---|---|---|
| struct | Motion Warping Target |
Outputs
| Type | Name | Description |
|---|---|---|
| name | Name | Unique name for this warp target |
| vector | Location | When the warp target is created from a component this stores the location of the component at the time of creation, otherwise its the location supplied by the user |
| rotator | Rotation | When the warp target is created from a component this stores the rotation of the component at the time of creation, otherwise its the rotation supplied by the user |
| object | Component | Optional component used to calculate the final target transform |
| name | Bone Name | Optional bone name in the component used to calculate the final target transform |
| boolean | Follow Component | Whether the target transform calculated from a component and an optional bone should be updated during the warpOnly relevant when the warp target is created from a component |
| enum | Location Offset Direction | Determines how LocationOffset is applied by FMotionWarpingTarget when calculating a target transformOnly relevant when the warp target is created from a component |
| vector | Location Offset | Optional static location offset. Only relevant when the warp target is created from a component |
| rotator | Rotation Offset | Optional static rotation offset. Only relevant when the warp target is created from a component |
| object | Avatar Actor | Optional Actor that uses this warping target. Used for offset calculation of target transform is provided via component |