Navigation
BlueprintAPI > BlueprintAPI/Utilities > BlueprintAPI/Utilities/Struct
Adds a node that breaks a 'MetaHuman Character Eye Iris Properties' into its member fields
Inputs
| Type | Name | Description |
|---|---|---|
| struct | MetaHuman Character Eye Iris Properties |
Outputs
| Type | Name | Description |
|---|---|---|
| enum | Pattern | Iris Pattern Masks / Iris Normal |
| real | Rotation | Iris Rotation |
| real | Primary Color U | Iris Primary Color Hue |
| real | Primary Color V | Iris Primary Color Value |
| real | Secondary Color U | Iris Secondary Color Hue |
| real | Iris | Iris Secondary Color Value |
| real | Color Blend | Iris Color Blend Coverage |
| real | Color Blend Softness | Iris Color Blend Coverage Softness |
| enum | Blend Method | Iris Color Blend Switch |
| real | Shadow Details | Iris Shadow Details Amount |
| real | Limbal Ring Size | Limbal Ring Size. Ranges from 0.6 to 0.85 |
| real | Limbal Ring Softness | Limbal Ring Softness. Ranges from 0.02 to 0.15 |
| linearcolor | Limbal Ring Color | Limbal Ring Color (Mult) |
| real | Global Saturation | Iris Global Saturation. Ranges from 0.0 to 4.0 |
| linearcolor | Global Tint | Iris Color Multiplyblend |