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BlueprintAPI > BlueprintAPI/Utilities > BlueprintAPI/Utilities/Struct
Adds a node that breaks a 'Mesh Reduction Settings' into its member fields
Inputs
| Type | Name | Description |
|---|---|---|
| struct | Mesh Reduction Settings |
Outputs
| Type | Name | Description |
|---|---|---|
| real | Percent Triangles | Percentage of triangles to keep. 1.0 = no reduction, 0.0 = no triangles. (Triangles criterion properties) |
| real | Percent Vertices | Percentage of vertices to keep. 1.0 = no reduction, 0.0 = no vertices. (Vertices criterion properties) |
| real | Max Deviation | The maximum distance in object space by which the reduced mesh may deviate from the original mesh. |
| real | Pixel Error | The amount of error in pixels allowed for this LOD. |
| real | Welding Threshold | Threshold in object space at which vertices are welded together. |
| real | Hard Angle Threshold | Angle at which a hard edge is introduced between faces. |
| integer | Base LODModel | |
| enum | Silhouette Importance | Higher values minimize change to border edges. |
| enum | Texture Importance | Higher values reduce texture stretching. |
| enum | Shading Importance | Higher values try to preserve normals better. |
| boolean | Recalculate Normals | |
| boolean | Generate Unique Lightmap UVs | |
| boolean | Keep Symmetry | |
| boolean | Visibility Aided | |
| boolean | Cull Occluded | |
| enum | Termination Criterion | The method to use when optimizing static mesh LODs |
| enum | Visibility Aggressiveness | Higher values generates fewer samples |
| enum | Vertex Color Importance | Higher values minimize change to vertex color data. |