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BlueprintAPI > BlueprintAPI/Utilities > BlueprintAPI/Utilities/Struct
Adds a node that breaks a 'Mesh Build Settings' into its member fields
Inputs
| Type | Name | Description |
|---|---|---|
| struct | Mesh Build Settings |
Outputs
| Type | Name | Description |
|---|---|---|
| boolean | Use Mikk TSpace | If true, degenerate triangles will be removed. |
| boolean | Recompute Normals | If true, normals in the raw mesh are ignored and recomputed. |
| boolean | Recompute Tangents | If true, tangents in the raw mesh are ignored and recomputed. |
| boolean | Compute Weighted Normals | If true, we will use the surface area and the corner angle of the triangle as a ratio when computing the normals. |
| boolean | Remove Degenerates | If true, degenerate triangles will be removed. |
| boolean | Build Reversed Index Buffer | Required to optimize mesh in mirrored transform. Double index buffer size. |
| boolean | Use High Precision Tangent Basis | If true, Tangents will be stored at 16 bit vs 8 bit precision. |
| boolean | Use Full Precision UVs | If true, UVs will be stored at full floating point precision. |
| boolean | Use Backwards Compatible F16Trunc UVs | If true, UVs will use backwards-compatible F16 conversion with truncation for legacy meshes. |
| boolean | Generate Lightmap UVs | |
| boolean | Two- Sided Distance Field Generation | Whether to generate the distance field treating every triangle hit as a front face.When enabled prevents the distance field from being discarded due to the mesh being open, but also lowers Distance Field AO quality. |
| boolean | Enable Physical Material Mask | |
| integer | Min Lightmap Resolution | |
| integer | Source Lightmap Index | |
| integer | Destination Lightmap Index | |
| vector | Build Scale | The local scale applied when building the mesh |
| real | Distance Field Resolution Scale | Scale to apply to the mesh when allocating the distance field volume texture.The default scale is 1, which is assuming that the mesh will be placed unscaled in the world. |
| object | Distance Field Replacement Mesh | |
| integer | Max Lumen Mesh Cards | Max Lumen mesh cards to generate for this mesh.More cards means that surface will have better coverage, but will result in increased runtime overhead.Set to 0 in order to disable mesh card generation for this mesh.Default is 12. |