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BlueprintAPI > BlueprintAPI/Utilities > BlueprintAPI/Utilities/Struct
Adds a node that breaks a 'Layered Move Group' into its member fields
Inputs
| Type | Name | Description |
|---|---|---|
| struct | Layered Move Group |
Outputs
| Type | Name | Description |
|---|---|---|
| vector | Residual Velocity | If bApplyResidualVelocity is true this actors velocity will be set to this.Note: This is set automatically when a layered move has ended based off of end velocity settings - it is not meant to be set by the user see @FLayeredMoveFinishVelocitySettings |
| real | Residual Clamping | Clamps an actors velocity to this value when a layered move ends. This expects Value >= 0.Note: This is set automatically when a layered move has ended based off of end velocity settings - it is not meant to be set by the user see @FLayeredMoveFinishVelocitySettings |
| boolean | Apply Residual Velocity | If true ResidualVelocity will be the next velocity used for this actorNote: This is set automatically when a layered move has ended based off of end velocity settings - it is not meant to be set by the user see @FLayeredMoveFinishVelocitySettings |