Navigation
BlueprintAPI > BlueprintAPI/Utilities > BlueprintAPI/Utilities/Struct
Adds a node that breaks a 'Interchange Pipeline Meshes Utilities Context' into its member fields
Inputs
| Type | Name | Description |
|---|---|---|
| struct | Interchange Pipeline Meshes Utilities Context |
Outputs
| Type | Name | Description |
|---|---|---|
| boolean | Convert Static Mesh To Skeletal Mesh | If enabled, all static meshes are converted to skeletal meshes. |
| boolean | Convert Skeletal Mesh To Static Mesh | If enabled, all skeletal meshes are converted to static meshes. |
| boolean | Convert Static Meshes With Morph Targets To Skeletal Meshes | If enabled, all static meshes that have morph targets will be imported as skeletal meshes instead. |
| boolean | Import Meshes In Bone Hierarchy | If enabled, meshes nested in bone hierarchies are imported as meshes instead of being converted to bones. If the meshes are not skinned, they areadded to the skeletal mesh and removed from the list of static meshes. |
| boolean | Query Geometry Only If No Instance | When querying geometry, this flag will not add MeshGeometry if there is a scene node that points to a geometry. |
| boolean | Ignore Static Meshes | If enabled, all static meshes will be ignored. The mesh utility will not return any static meshes. |
| boolean | Ignore Geometry Caches | If enabled, all geometry caches will be ignored. The mesh utility will not return any geometry caches. |