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BlueprintAPI > BlueprintAPI/Utilities > BlueprintAPI/Utilities/Struct
Adds a node that breaks a 'Instanced Actors Settings' into its member fields
Inputs
| Type | Name | Description |
|---|---|---|
| struct | Instanced Actors Settings |
Outputs
| Type | Name | Description |
|---|---|---|
| boolean | Instances Cast Shadows | Optional shadow casting override applied to instance ISMC's if set (shadow casting settings from ActorClass will be used for ISMC's if unset) |
| boolean | Disable Auto Distance Culling | Disable auto computed distance culling using the bounding box of the static mesh - instance will render upto MaxInstanceDistance |
| boolean | Control Physics State | If false, collision will not be managed by the mass LODs for this instance * |
| boolean | Can Ever Affect Navigation | Can this object ever affect the navigation graph generation for AI etc. |
| name | Override World Partition Grid | What world partition grid should this instance be placed into. |
| real | Scale Entity Count | Scale the number of entities spawned. It must be between 0.0 and 1.0, for 0% and 100% respectively. |
| class | Actor Class | Wholesale replace this type of entity with this actor instead. |
| boolean | Can Be Damaged | Turn on or off damage. |
| boolean | Ignore Modifier Volumes | Completely disable modifier volumes for this type of instance. |
| boolean | Modifier Volume Check Fully Enclosed | By default, modifier volumes will do a bounds intersection test against instances. If this is true, modifiers will instead do a fully-enclosed bounds test |
| struct | Gameplay Tags | Gameplay Tags that can be used in Modifier queries |
| boolean | Override Max Actor Distance | |
| boolean | Override Max Instance Distances | |
| boolean | Override LODDistance Scales | |
| boolean | Override Affect Distance Field Lighting | |
| boolean | Override Detailed Representation LODDistance | |
| boolean | Override Force Low Representation LODDistance | |
| boolean | Override World Position Offset Disable Distance | |
| boolean | Override B Eject On Actor Moved | |
| boolean | Override Actor Ejection Movement Threshold |