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BlueprintAPI > BlueprintAPI/Utilities > BlueprintAPI/Utilities/Struct
Adds a node that breaks a 'Input Ray Hit' into its member fields
Inputs
| Type | Name | Description |
|---|---|---|
| struct | Input Ray Hit |
Outputs
| Type | Name | Description |
|---|---|---|
| boolean | Hit | true if ray hit something, false otherwise |
| real | Hit Depth | distance along ray at which intersection occurred |
| vector | Hit Normal | Normal at hit point, if available |
| boolean | Has Hit Normal | True if HitNormal was set |
| integer | Hit Identifier | Client-defined integer identifier for hit object/element/target/etc |
| object | Hit Object | Client-defined pointer for UObject-derived hit owners.HitOwner and HitObject should be set to the same pointer if the HitOwner derives from UObject. |