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BlueprintAPI > BlueprintAPI/Utilities > BlueprintAPI/Utilities/Struct
Adds a node that breaks a 'Initial Character Controls' into its member fields
Inputs
| Type | Name | Description |
|---|---|---|
| struct | Initial Character Controls |
Outputs
| Type | Name | Description |
|---|---|---|
| object | Character Actor | The owner of the character skeletal mesh |
| name | Skeletal Mesh Component Name | The skeletal mesh that will have controls set up. If this is blank but there is an actor, then we'll attempt touse the root component. |
| struct | Limb Setup Data | |
| struct | World Space Control Data | |
| struct | Parent Space Control Data | |
| struct | Body Modifier Data |