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BlueprintAPI > BlueprintAPI/Utilities > BlueprintAPI/Utilities/Struct
Adds a node that breaks a 'Initial Body Modifier' into its member fields
Inputs
| Type | Name | Description |
|---|---|---|
| struct | Initial Body Modifier |
Outputs
| Type | Name | Description |
|---|---|---|
| object | Actor | The owner of the mesh that that we will modify |
| name | Mesh Component Name | The mesh that will be modify. If this is blank but there is an actor, then we'll attempt touse the root component. |
| name | Bone Name | If the mesh component is skeletal, then the name of the skeletal mesh bone to modify |
| struct | Body Modifier Data | How the body should move etc |
| vector | Kinematic Target Position | The target position when kinematic. Note that this is applied on top of any animationtarget if bUseSkeletalAnimation is set. |
| rotator | Kinematic Target Orientation | The target orientation when kinematic. Note that this is applied on top of any animationtarget if bUseSkeletalAnimation is set. |