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BlueprintAPI > BlueprintAPI/Utilities > BlueprintAPI/Utilities/Struct
Adds a node that breaks a 'IKRig Body Mover Settings' into its member fields
Inputs
| Type | Name | Description |
|---|---|---|
| struct | IKRig Body Mover Settings |
Outputs
| Type | Name | Description |
|---|---|---|
| name | Start Bone | The target bone to move with the effectors. |
| real | Position Alpha | Blend the translational effect of this solver on/off. Range is 0-1. Default is 1.0. |
| real | Position Positive X | Multiply the POSITIVE X translation. Range is 0-1. Default is 1.0. |
| real | Position Negative X | Multiply the NEGATIVE X translation. Range is 0-1. Default is 1.0. |
| real | Position Positive Y | Multiply the POSITIVE Y translation. Range is 0-1. Default is 1.0. |
| real | Position Negative Y | Multiply the NEGATIVE Y translation. Range is 0-1. Default is 1.0. |
| real | Position Positive Z | Multiply the POSITIVE Z translation. Range is 0-1. Default is 1.0. |
| real | Position Negative Z | / Multiply the NEGATIVE Z translation. Range is 0-1. Default is 1.0. |
| real | Rotation Alpha | Blend the total rotational effect on/off. Range is 0-1. Default is 1.0. |
| real | Rotate XAlpha | Blend the X-axis rotational effect on/off. Range is 0-1. Default is 1.0. |
| real | Rotate YAlpha | Blend the Y-axis rotational effect on/off. Range is 0-1. Default is 1.0. |
| real | Rotate ZAlpha | Blend the Z-axis rotational effect on/off. Range is 0-1. Default is 1.0. |