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BlueprintAPI > BlueprintAPI/Utilities > BlueprintAPI/Utilities/Struct
Adds a node that breaks a 'Groom Cache Import Settings' into its member fields
Inputs
| Type | Name | Description |
|---|---|---|
| struct | Groom Cache Import Settings |
Outputs
| Type | Name | Description |
|---|---|---|
| boolean | Import Groom Cache | Import the animated groom that was detected in this file |
| enum | Import Type | Groom Cache types to import |
| integer | Frame Start | Starting index to start sampling the animation from |
| integer | Frame End | Ending index to stop sampling the animation at |
| boolean | Skip Empty Frames At Start Of Groom Animation | Skip empty (pre-roll) frames and start importing at the frame which actually contains data |
| boolean | Import Groom Asset | Import or re-import the groom asset from this file |
| struct | Groom Asset | The groom asset the groom cache will be built from (must be compatible) |
| boolean | Override Conversion Settings | Set to true to override the groom conversion settings. Otherwise, use the settings from the groom import options |
| struct | Conversion Settings | Conversion settings to apply to the groom cache import when override is enabled |