Navigation
BlueprintAPI > BlueprintAPI/Utilities > BlueprintAPI/Utilities/Struct
Adds a node that breaks a 'Get Post-Process Animation' into its member fields
Inputs
| Type | Name | Description |
|---|---|---|
| struct | Rig Unit Get Post Process Animation |
Outputs
| Type | Name | Description |
|---|---|---|
| object | Skeletal Mesh Component | Skeletal mesh component to be used to read the post-process animation from the assigned skeletal mesh. |
| integer | LODLevel | Current LOD we run animation with on the given skeletal mesh component. |
| struct | Graph | Post-process animation graph to run, read from the given skeletal mesh. |
| boolean | Should Evaluate | Can we skip or should we run the output animation graph based on the given input LOD and the skeletal mesh's post-process LOD threshold. |
| integer | LODThreshold | Raw post-process animation LOD threshold read from the given skeletal mesh. This can be used for custom thresholding when the "Should Evaluate" is not sufficient. |
| struct | Execute |