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BlueprintAPI > BlueprintAPI/Utilities > BlueprintAPI/Utilities/Struct
Adds a node that breaks a 'Geometry Script Transfer Mesh Vertex Colors Options' into its member fields
Inputs
| Type | Name | Description |
|---|---|---|
| struct | Geometry Script Transfer Mesh Vertex Colors Options |
Outputs
| Type | Name | Description |
|---|---|---|
| enum | Transfer Method | The type of algorithm to use for transferring the colors. |
| real | Radius Percentage | Defines the search radius as the RadiusPercentage * (input mesh bounding box diagonal). All points not within the searchradius will be ignored. If negative, all points are considered. Only used in the Inpaint algorithm. |
| real | Normal Threshold | Maximum angle (in degrees) difference between the target and the source point normals to be considered a match.If negative, normals are ignored. Only used in the Inpaint algorithm. |
| boolean | Layered Mesh Support | If true, when the closest point doesn't pass the normal threshold test, will try again with a flipped normal.This helps with layered meshes where the "inner" and "outer" layers are close to each other but whose normalsare pointing in the opposite directions. |
| integer | Num Smoothing Iterations | The number of optional post-processing smoothing iterations applied to the vertices without the match. |
| real | Smoothing Strength | The strength of each post-processing smoothing iteration. |
| boolean | Hard Edges | Creates vertex instances per triangle to be able to have per-face vertex colors. |
| real | Bias Ratio | Ratio used to blend a vertex between its position and the center of the face (0 = vertex position, 1 = face centroid) |