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BlueprintAPI > BlueprintAPI/Utilities > BlueprintAPI/Utilities/Struct
Adds a node that breaks a 'Geometry Script Smooth Bone Weights Options' into its member fields
Inputs
| Type | Name | Description |
|---|---|---|
| struct | Geometry Script Smooth Bone Weights Options |
Outputs
| Type | Name | Description |
|---|---|---|
| enum | Distance Weighing Type | The type of algorithm to use for computing the bone weight for each vertex |
| real | Stiffness | How rigid the binding should be. Higher values result in a more rigid binding (greater influence by bonescloser to the vertex than those further away). |
| integer | Max Influences | Maximum number of bones that contribute to each weight. Set to 1 for a completely rigid binding. Higher valuesto have more distant bones make additional contributions to the deformation at each vertex. |
| integer | Voxel Resolution | The resolution to build the voxelized representation of the mesh, for computing geodesic distance. Higher valuesresult in greater fidelity and less chance of disconnected parts contributing, but slower rate of computation andmore memory usage. |