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BlueprintAPI > BlueprintAPI/Utilities > BlueprintAPI/Utilities/Struct
Adds a node that breaks a 'Geometry Script Mesh Projection Settings' into its member fields
Inputs
| Type | Name | Description |
|---|---|---|
| struct | Geometry Script Mesh Projection Settings |
Outputs
| Type | Name | Description |
|---|---|---|
| boolean | Process All If Empty Selection | If selection contains no triangles, project all triangles (for both source and target) |
| real | Projection Range Max | Maximum projection distance |
| real | Projection Range Min | Minimum projection distance. If negative, will also consider projection backwards, and take the closest result. |
| boolean | Reset UVs For Unmatched | Whether to reset UVs for triangles where projection failed. Otherwise UVs are left as-is where projection failed. |