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BlueprintAPI > BlueprintAPI/Utilities > BlueprintAPI/Utilities/Struct
Adds a node that breaks a 'Geometry Script Mesh Point Sampling Options' into its member fields
Inputs
| Type | Name | Description |
|---|---|---|
| struct | Geometry Script Mesh Point Sampling Options |
Outputs
| Type | Name | Description |
|---|---|---|
| real | Sampling Radius | Desired "radius" of sample points. Spacing between samples is at least 2x this value. |
| integer | Max Num Samples | Maximum number of samples requested. If 0 or default value, mesh will be maximally sampled |
| integer | Random Seed | Random Seed used to initialize sampling strategies |
| real | Sub Sample Density | Density of subsampling used in Poisson strategy. Larger numbers mean "more accurate" (but slower) results. |
| integer | Sampling Method Version | If < 0, the latest, recommended sampling methods will be used. Otherwise, requests a specific sampling method version.Set this for more consistent results across UE versions, at the risk of worse performance or quality.Valid versions are:Method 0: UE 5.5 and earlier sampling method. Slower initial (dense) point sampling, less robust to degenerate triangles.Method 1: Currently the default method. |