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BlueprintAPI > BlueprintAPI/Utilities > BlueprintAPI/Utilities/Struct
Adds a node that breaks a 'Geometry Script Create New Static Mesh Asset Options' into its member fields
Inputs
| Type | Name | Description |
|---|---|---|
| struct | Geometry Script Create New Static Mesh Asset Options |
Outputs
| Type | Name | Description |
|---|---|---|
| boolean | Enable Recompute Normals | |
| boolean | Enable Recompute Tangents | |
| boolean | Enable Nanite | |
| struct | Nanite Settings | Nanite settings to set on new StaticMesh Asset |
| real | DEPRECATED NANITE SETTING | Replaced NaniteProxyTrianglePercent with usage of Engine FMeshNaniteSettings, use NaniteSettings property instead |
| boolean | Enable Collision | |
| enum | Collision Mode | |
| boolean | Use Original Vertex Order | Use the original vertex order found in the source data. This is useful if the inbound mesh was originally non-manifold, and needs to keepthe non-manifold structure when re-created. |