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BlueprintAPI > BlueprintAPI/Utilities > BlueprintAPI/Utilities/Struct
Adds a node that breaks a 'Geometry Script Copy Mesh to Asset Options' into its member fields
Inputs
| Type | Name | Description |
|---|---|---|
| struct | Geometry Script Copy Mesh to Asset Options |
Outputs
| Type | Name | Description |
|---|---|---|
| boolean | Enable Recompute Normals | |
| boolean | Enable Recompute Tangents | |
| boolean | Enable Remove Degenerates | |
| enum | Bone Hierarchy Mismatch Handling | An option that specifies, for skeletal mesh assets, how mismatches between the existing reference skeleton on the asset, and the bonehierarchy stored on the geometry are handled. By default, no attempt is made to resolve this mismatch. |
| boolean | Remap Bone Indices To Match Asset | Deprecated. Use BoneHierarchyMismatchHandling instead.// UE_DEPRECATED(5.6, "Deprecated. Use BoneHierarchyMismatchHandling instead.") |
| boolean | Use Original Vertex Order | Use the original vertex order found in the source data. This is useful if the inbound mesh was originally non-manifold, and needs to keepthe non-manifold structure when re-created. |
| boolean | Use Build Scale | Whether to use the build scale on the target asset. If enabled, the inverse scale will be applied when saving to the asset, and the BuildScale will be preserved. Otherwise, BuildScale will be set to 1.0 on the asset BuildSettings. |
| boolean | Replace Materials | Whether to replace the materials on the asset with those in the New Materials array |
| enum | Generate Lightmap UVs | Whether to generate lightmap UVs |
| object | New Materials | New materials to set if Replace Materials is enabled. Ignored otherwise. |
| name | New Material Slot Names | Optional slot names for the New Materials. Ignored if not the same length as the New Materials array. |
| boolean | Apply Nanite Settings | If enabled, NaniteSettings will be applied to the target Asset if possible |
| struct | DEPRECATED NANITE SETTING | Replaced FGeometryScriptNaniteOptions with usage of Engine FMeshNaniteSettings |
| struct | Nanite Settings | Nanite Settings applied to the target Asset, if bApplyNaniteSettings = true |
| boolean | Emit Transaction | |
| boolean | Defer Mesh Post Edit Change |