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BlueprintAPI > BlueprintAPI/Utilities > BlueprintAPI/Utilities/Struct
Adds a node that breaks a 'Geometry Script Bake Vertex Options' into its member fields
Inputs
| Type | Name | Description |
|---|---|---|
| struct | Geometry Script Bake Vertex Options |
Outputs
| Type | Name | Description |
|---|---|---|
| enum | Topology Mode | Option to generate new vertex color topology or reuse existing vertex color topology. |
| boolean | Split At Normal Seams | If true, compute a separate vertex color for each unique normal on a vertex |
| boolean | Split At UV Seams | If true, compute a separate vertex color for each unique UV on a vertex. |
| real | Projection Distance | Maximum allowed distance for the projection from target mesh to source mesh for the sample to be considered valid.This is only relevant if a separate source mesh is provided. |
| boolean | Projection In World Space | If true, uses the world space positions for the projection from target mesh to source mesh, otherwise it uses their object space positions.This is only relevant if a separate source mesh is provided. |