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BlueprintAPI > BlueprintAPI/Utilities > BlueprintAPI/Utilities/Struct
Adds a node that breaks a 'Geometry Script Bake Render Capture Options' into its member fields
Inputs
| Type | Name | Description |
|---|---|---|
| struct | Geometry Script Bake Render Capture Options |
Outputs
| Type | Name | Description |
|---|---|---|
| struct | Cameras | If not empty the given Render Capture Cameras are used to create the photos from which to Bake texturesIf empty then a default set of Render Capture Cameras with frustums containing the SourceActors bounding box is usedNote: Providing a value is highly recommended, the default camera set is intended only to support legacy blueprints |
| enum | Default Capture Resolution | The pixel resolution of the default render capture camera photo sets.Only used if Cameras is empty |
| enum | Resolution | The pixel resolution of the generated textures |
| enum | Samples Per Pixel | Number of samples per pixel |
| boolean | Render Capture Anti-aliasing | Whether to use anti-aliasing in the render captures, this may introduce artefacts if pixels at different scene depths get blended |
| real | Cleanup Tolerance | This threshold is used to detect occlusion artefacts (e.g., silhouettes/blotches in the base color) so that texelsexhibiting them can be cleaned up i.e., rejected and filled in using the values of nearby valid texels instead.If the threshold is zero, the cleanup step is skipped.If the threshold is too large, texels with artefacts won't be detected and the cleanup step is effectively skipped.If the threshold is too small, texels without artefacts get detected and results will be bad because there won'tbe enough nearby valid texels from which to infill values.A good starting point is to choose a threshold around the size of the distance (in world space) between thetarget and source meshes; if the target was generated by VoxWrap then the voxel size estimates this distance. |
| boolean | Base Color Map | |
| boolean | Normal Map | World space normal map |
| boolean | Packed MRS Map | Packed Metallic/Roughness/Specular Map. If this is true the separated channel booleans are ignored |
| boolean | Metallic Map | |
| boolean | Roughness Map | |
| boolean | Specular Map | |
| boolean | Emissive Map | |
| boolean | Opacity Map | |
| boolean | Subsurface Color Map |