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BlueprintAPI > BlueprintAPI/Utilities > BlueprintAPI/Utilities/Struct
Adds a node that breaks a 'Geometry Script Simple Collision Triangulation Options' into its member fields
Inputs
| Type | Name | Description |
|---|---|---|
| struct | Geometry Script Simple Collision Triangulation Options |
Outputs
| Type | Name | Description |
|---|---|---|
| integer | Sphere Steps Per Side | When triangulating a sphere by deforming a cube to the sphere, number of vertices to use along each edge of the cube |
| integer | Capsule Hemisphere Steps | When triangulating a capsule's spherical endcaps, number of vertices to use on the arcs across the endcaps. |
| integer | Capsule Circle Steps | When triangulating a capsule, number of vertices to use for the circular cross-sections |
| boolean | Approximate Level Sets With Cubes | Whether to cheaply approximate level sets with cubes. Otherwise, will use marching cubes. |