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BlueprintAPI > BlueprintAPI/Utilities > BlueprintAPI/Utilities/Struct
Adds a node that breaks a 'Geometry Script Select Hidden Triangles from Outside Options' into its member fields
Inputs
| Type | Name | Description |
|---|---|---|
| struct | Geometry Script Select Hidden Triangles from Outside Options |
Outputs
| Type | Name | Description |
|---|---|---|
| real | Sample Spacing | Approximate spacing between samples on triangle faces used for determining visibilitySet a smaller value to increase the number of visibility samples per triangle, which can give more accurate visibility results |
| boolean | Double Sided | Whether to treat faces as double-sided when determining visibility |
| integer | Num Search Directions | Number of directions to test for visibility. Note: RestrictToViewDirections will filter the view directions after they are sampled from a full sphere, so the actual number of sampled directions will be smaller if restricted. |
| boolean | Per Poly Group | Whether to decide visibility on a per-polygroup basis, rather than per-triangle |
| vector | Restrict To View Directions | If not empty, only allow views along these directions (or a direction within the ViewDirectionAngleRange cone of these directions)To be specific: A mesh sample P is visible from given direction D if a ray starting at P-D*(Mesh Diameter), cast in direction D, reaches P |
| real | View Direction Angle Range | Field of view to use for the RestrictViewDirections (if any), in degrees |