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BlueprintAPI > BlueprintAPI/Utilities > BlueprintAPI/Utilities/Struct
Adds a node that breaks a 'Geometry Script Create New Skeletal Mesh Asset Options' into its member fields
Inputs
| Type | Name | Description |
|---|---|---|
| struct | Geometry Script Create New Skeletal Mesh Asset Options |
Outputs
| Type | Name | Description |
|---|---|---|
| boolean | Enable Recompute Normals | |
| boolean | Enable Recompute Tangents | |
| name | Materials | |
| boolean | Use Mesh Bone Proportions | If true, will use the skeleton proportions (if available) stored in the dynamic mesh. |
| boolean | Apply Nanite Settings | Whether to apply the provided Nanite Settings to the new Skeletal Mesh asset. If false, the default settings (nanite disabled) will be used. |
| struct | Nanite Settings | Nanite settings to apply to the new Skeletal Mesh Asset, if bApplyNaniteSettings is true |
| boolean | Use Original Vertex Order | Use the original vertex order found in the source data. This is useful if the inbound mesh was originally non-manifold, and needs to keepthe non-manifold structure when re-created. |