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BlueprintAPI > BlueprintAPI/Utilities > BlueprintAPI/Utilities/Struct
Adds a node that breaks a 'Geometry Collection Source' into its member fields
Inputs
| Type | Name | Description |
|---|---|---|
| struct | Geometry Collection Source |
Outputs
| Type | Name | Description |
|---|---|---|
| struct | Source Geometry Object | |
| transform | Local Transform | |
| object | Source Material | |
| real | Instance Custom Data | |
| boolean | (Legacy) Add Internal Materials | (Legacy) Whether source materials will be duplicated to create new slots for internal materials, or existing odd materials will be considered internal. (For non-Geometry Collection inputs only.) |
| boolean | Split Meshes | Whether individual source mesh components should be split into separate pieces of geometry based on mesh connectivity. If checked, triangles that are not topologically connected will be assigned separate bones. (For non-Geometry Collection inputs only.) |
| boolean | Set Internal From Material Index | Whether to set the 'internal' flag for faces with odd-numbered materials slots. |