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BlueprintAPI > BlueprintAPI/Utilities > BlueprintAPI/Utilities/Struct
Adds a node that breaks a 'Gameplay Event Data' into its member fields
Inputs
| Type | Name | Description |
|---|---|---|
| struct | Gameplay Event Data |
Outputs
| Type | Name | Description |
|---|---|---|
| struct | Event Tag | Tag of the event that triggered this |
| object | Instigator | The instigator of the event |
| object | Target | The target of the event |
| object | Optional Object | An optional ability-specific object to be passed though the event |
| object | Optional Object 2 | A second optional ability-specific object to be passed though the event |
| struct | Context Handle | Polymorphic context information |
| struct | Instigator Tags | Tags that the instigator has |
| struct | Target Tags | Tags that the target has |
| real | Event Magnitude | The magnitude of the triggering event |
| struct | Target Data | The polymorphic target information for the event |