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BlueprintAPI > BlueprintAPI/Utilities > BlueprintAPI/Utilities/Struct
Adds a node that breaks a 'Gameplay Cue Notify Spawn Result' into its member fields
Inputs
| Type | Name | Description |
|---|---|---|
| struct | Gameplay Cue Notify Spawn Result |
Outputs
| Type | Name | Description |
|---|---|---|
| object | Fx System Components | List of FX components spawned. There may be null pointers here as it matches the defined order. |
| object | Audio Components | List of audio components spawned. There may be null pointers here as it matches the defined order. |
| object | Camera Shakes | List of camera shakes played. There will be one camera shake per local player controller if shake is played in world. |
| interface | Camera Lens Effects | List of camera len effects spawned. There will be one camera lens effect per local player controller if the effect is played in world. |
| object | Force Feedback Component | Force feedback component that was spawned. This is only valid when force feedback is set to play in world. |
| object | Decal Component | Spawned decal component. This may be null. |