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BlueprintAPI > BlueprintAPI/Utilities > BlueprintAPI/Utilities/Struct
Adds a node that breaks a 'Gameplay Cue Notify Spawn Condition' into its member fields
Inputs
| Type | Name | Description |
|---|---|---|
| struct | Gameplay Cue Notify Spawn Condition |
Outputs
| Type | Name | Description |
|---|---|---|
| enum | Locally Controlled Source | Source actor to use when determining if it is locally controlled. |
| enum | Locally Controlled Policy | Locally controlled policy used to determine if the gameplay cue effects should spawn. |
| real | Chance To Play | Random chance to play the effects. (1.0 = always play, 0.0 = never play) |
| enum | Allowed Surface Types | The gameplay cue effects will only spawn if the surface type is in this list.An empty list means everything is allowed. |
| enum | Rejected Surface Types | The gameplay cue effects will only spawn if the surface type is NOT in this list.An empty list means nothing will be rejected. |