Navigation
BlueprintAPI > BlueprintAPI/Utilities > BlueprintAPI/Utilities/Struct
Adds a node that breaks a 'Gameplay Cue Notify Sound Info' into its member fields
Inputs
| Type | Name | Description |
|---|---|---|
| struct | Gameplay Cue Notify Sound Info |
Outputs
| Type | Name | Description |
|---|---|---|
| struct | Spawn Condition Override | Condition to check before playing the sound. |
| struct | Placement Info Override | Defines how the sound will be placed. |
| object | Sound | Sound to play. |
| real | Looping Fade Out Duration | How long it should take to fade out. Only used on looping gameplay cues. |
| real | Looping Fade Volume Level | The volume level you want the sound to fade out to over the 'Looping Fade Out Duration' before stopping.This value is irrelevant if the 'Looping Fade Out Duration' is zero.NOTE: If the fade out duration is positive and this value is not lower than the volume the sound is playing at, the sound will never stop! |
| struct | Sound Parameter Interface Info | Defines how to interface with the sound. |
| boolean | Override Spawn Condition | If enabled, use the spawn condition override and not the default one. |
| boolean | Override Placement Info | If enabled, use the placement info override and not the default one. |
| boolean | Use Sound Parameter Interface | If enabled, use the placement info override and not the default one. |