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BlueprintAPI > BlueprintAPI/Utilities > BlueprintAPI/Utilities/Struct
Adds a node that breaks a 'Gameplay Cue Notify Placement Info' into its member fields
Inputs
| Type | Name | Description |
|---|---|---|
| struct | Gameplay Cue Notify Placement Info |
Outputs
| Type | Name | Description |
|---|---|---|
| name | Socket Name | Target's socket (or bone) used for location and rotation. If "None", it uses the target's root. |
| enum | Attach Policy | Whether to attach to the target actor or not attach. |
| enum | Attachment Rule | How the transform is handled when attached. |
| boolean | Override Rotation | If enabled, will always spawn using rotation override. |
| boolean | Override Scale | If enabled, will always spawn using the scale override. |
| rotator | Rotation Override | If enabled, will always spawn using rotation override.This will also set the rotation to be absolute, so any changes to the parent's rotation will be ignored after attachment. |
| vector | Scale Override | If enabled, will always spawn using scale override.This will also set the scale to be absolute, so any changes to the parent's scale will be ignored after attachment. |