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BlueprintAPI > BlueprintAPI/Utilities > BlueprintAPI/Utilities/Struct
Adds a node that breaks a 'Gameplay Cue Notify Particle Info' into its member fields
Inputs
| Type | Name | Description |
|---|---|---|
| struct | Gameplay Cue Notify Particle Info |
Outputs
| Type | Name | Description |
|---|---|---|
| struct | Spawn Condition Override | Condition to check before spawning the particle system. |
| struct | Placement Info Override | Defines how the particle system will be placed. |
| object | Niagara System | Niagara FX system to spawn. |
| boolean | Override Spawn Condition | If enabled, use the spawn condition override and not the default one. |
| boolean | Override Placement Info | If enabled, use the placement info override and not the default one. |
| boolean | Cast Shadow | If enabled, this particle system will cast a shadow. |