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BlueprintAPI > BlueprintAPI/Utilities > BlueprintAPI/Utilities/Struct
Adds a node that breaks a 'Gameplay Cue Notify Looping Effects' into its member fields
Inputs
| Type | Name | Description |
|---|---|---|
| struct | Gameplay Cue Notify Looping Effects |
Outputs
| Type | Name | Description |
|---|---|---|
| struct | Looping Particles | Particle systems to be spawned on gameplay cue loop start. |
| struct | Looping Sounds | Sound to be played on gameplay cue loop start. |
| struct | Looping Camera Shake | Camera shake to be played on gameplay cue loop start. |
| struct | Looping Camera Lens Effect | Camera lens effect to be played on gameplay cue loop start. |
| struct | Looping Force Feedback | Force feedback to be played on gameplay cue loop start. |
| struct | Looping Input Device Property Effect | Input device properties to be applied on gameplay cue loop start. |