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BlueprintAPI > BlueprintAPI/Utilities > BlueprintAPI/Utilities/Struct
Adds a node that breaks a 'Gameplay Cue Notify Force Feedback Info' into its member fields
Inputs
| Type | Name | Description |
|---|---|---|
| struct | Gameplay Cue Notify Force Feedback Info |
Outputs
| Type | Name | Description |
|---|---|---|
| struct | Spawn Condition Override | Condition to check before playing the force feedback. |
| struct | Placement Info Override | Defines how the force feedback will be placed. |
| object | Force Feedback Effect | Force feedback effect to play. |
| name | Force Feedback Tag | Tag used to identify the force feedback effect so it can later be canceled.Warning: If this is "None" it will stop ALL force feedback effects if it is canceled. |
| boolean | Is Looping | If enabled, the force feedback will be set to loop. |
| boolean | Override Spawn Condition | If enabled, use the spawn condition override and not the default one. |
| boolean | Override Placement Info | If enabled, use the placement info override and not the default one. |
| boolean | Play In World | If enabled, the force feedback will be played in the world and affect all players. |
| real | World Intensity | Multiplier applied to the force feedback when played in world. |
| object | World Attenuation | How the force feedback is attenuated over distance when played in world. |