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BlueprintAPI > BlueprintAPI/Utilities > BlueprintAPI/Utilities/Struct
Adds a node that breaks a 'Gameplay Cue Notify Decal Info' into its member fields
Inputs
| Type | Name | Description |
|---|---|---|
| struct | Gameplay Cue Notify Decal Info |
Outputs
| Type | Name | Description |
|---|---|---|
| struct | Spawn Condition Override | Condition to check before spawning the decal. |
| struct | Placement Info Override | Defines how the decal will be placed. |
| object | Decal Material | Decal material to spawn. |
| vector | Decal Size | Decal size in local space (does not include the component scale). |
| boolean | Override Spawn Condition | If enabled, use the spawn condition override and not the default one. |
| boolean | Override Placement Info | If enabled, use the placement info override and not the default one. |
| boolean | Override Fade Out | If enabled, override default decal actor fade out values. |
| real | Fade Out Start Delay | Sets when the decal actor will start fading out. Will override setting in class. |
| real | Fade Out Duration | Sets how long it takes for decal actor to fade out. Will override setting in class. |