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BlueprintAPI > BlueprintAPI/Utilities > BlueprintAPI/Utilities/Struct
Adds a node that breaks a 'Gameplay Cue Notify Camera Shake Info' into its member fields
Inputs
| Type | Name | Description |
|---|---|---|
| struct | Gameplay Cue Notify Camera Shake Info |
Outputs
| Type | Name | Description |
|---|---|---|
| struct | Spawn Condition Override | Condition to check before playing the camera shake. |
| struct | Placement Info Override | Defines how the camera shake will be placed. |
| class | Camera Shake | Camera shake to play. |
| real | Shake Scale | Scale applied to the camera shake. |
| enum | Play Space | What coordinate space to play the camera shake relative to. |
| boolean | Override Spawn Condition | If enabled, use the spawn condition override and not the default one. |
| boolean | Override Placement Info | If enabled, use the placement info override and not the default one. |
| boolean | Play In World | If enabled, the camera shake will be played in the world and affect all players. |
| real | World Inner Radius | Players inside this radius get the full intensity camera shake. |
| real | World Outer Radius | Players outside this radius do not get the camera shake applied. |
| real | World Falloff Exponent | Exponent that describes the shake intensity falloff curve between the inner and outer radii. (1.0 is linear) |