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BlueprintAPI > BlueprintAPI/Utilities > BlueprintAPI/Utilities/Struct
Adds a node that breaks a 'Gameplay Cue Notify Burst Effects' into its member fields
Inputs
| Type | Name | Description |
|---|---|---|
| struct | Gameplay Cue Notify Burst Effects |
Outputs
| Type | Name | Description |
|---|---|---|
| struct | Burst Particles | Particle systems to be spawned on gameplay cue execution. These should never use looping effects! |
| struct | Burst Sounds | Sound to be played on gameplay cue execution. These should never use looping effects! |
| struct | Burst Camera Shake | Camera shake to be played on gameplay cue execution. This should never use a looping effect! |
| struct | Burst Camera Lens Effect | Camera lens effect to be played on gameplay cue execution. This should never use a looping effect! |
| struct | Burst Force Feedback | Force feedback to be played on gameplay cue execution. This should never use a looping effect! |
| struct | Burst Device Property Effect | Input device properties to be applied on gameplay cue execution |
| struct | Burst Decal | Decal to be spawned on gameplay cue execution. Actor should have fade out time or override should be set so it will clean up properly. |