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BlueprintAPI > BlueprintAPI/Utilities > BlueprintAPI/Utilities/Struct
Adds a node that breaks a 'Gameplay Ability Targeting Location Info' into its member fields
Inputs
| Type | Name | Description |
|---|---|---|
| struct | Gameplay Ability Targeting Location Info |
Outputs
| Type | Name | Description |
|---|---|---|
| object | Source Actor | A source actor is needed for Actor-based targeting, but not for Socket-based targeting. |
| object | Source Component | Socket-based targeting requires a skeletal mesh component to check for the named socket. |
| object | Source Ability | Ability that will be using the targeting data |
| transform | Literal Transform | A literal world transform can be used, if one has been calculated outside of the actor using the ability. |
| name | Source Socket Name | If SourceComponent is valid, this is the name of the socket transform that will be used. If no Socket is provided, SourceComponent's transform will be used. |
| enum | Location Type | Type of location used - will determine what data is transmitted over the network and what fields are used when calculating position. |