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BlueprintAPI > BlueprintAPI/Utilities > BlueprintAPI/Utilities/Struct
Adds a node that breaks a 'Gameplay Ability Actor Info' into its member fields
Inputs
| Type | Name | Description |
|---|---|---|
| struct | Gameplay Ability Actor Info |
Outputs
| Type | Name | Description |
|---|---|---|
| object | Owner Actor | The actor that owns the abilities, shouldn't be null |
| object | Avatar Actor | The physical representation of the owner, used for targeting and animation. This will often be null! |
| object | Player Controller | PlayerController associated with the owning actor. This will often be null! |
| object | Ability System Component | Ability System component associated with the owner actor, shouldn't be null |
| object | Skeletal Mesh Component | Skeletal mesh of the avatar actor. Often null |
| object | Anim Instance | Anim instance of the avatar actor. Often null |
| object | Movement Component | Movement component of the avatar actor. Often null |
| name | Affected Anim Instance Tag | The linked Anim Instance that this component will play montages in. Use NAME_None for the main anim instance. |