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BlueprintAPI > BlueprintAPI/Utilities > BlueprintAPI/Utilities/Struct
Adds a node that breaks a 'Foot Settings' into its member fields
Inputs
| Type | Name | Description |
|---|---|---|
| struct | Foot Settings |
Outputs
| Type | Name | Description |
|---|---|---|
| struct | Ankle Bone | The bone at the END of the limb (typically the BALL of the foot). This is where the output goal originates. |
| real | Collision Radius | |
| vector | Max Heel Peel | Default is (0, 0, 50). The max rotation to peel the heel before lift off. This is in the local space of the ankle bone. |
| vector | Static Local Offset | applies a static offset that shifts feet in the local space of the foot bone in the reference pose |