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BlueprintAPI > BlueprintAPI/Utilities > BlueprintAPI/Utilities/Struct
Adds a node that breaks a 'Export Anim Sequence Settings' into its member fields
Inputs
| Type | Name | Description |
|---|---|---|
| struct | Export Anim Sequence Settings |
Outputs
| Type | Name | Description |
|---|---|---|
| boolean | Overwrite Assets | Option to override existing output assets. Otherwise, a unique asset name is generated by appending a number at the end of the asset name |
| softobject | Target Skeleton Or Skeletal Mesh | The Skeleton or Skeletal Mesh to be used when recording the Animation Sequence |
| enum | Curve Interpolation | This defines how values between keys are calculated for curves |
| boolean | Remove Redundant Keys | Whether or not to remove redundant keys, default to true |