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BlueprintAPI > BlueprintAPI/Utilities > BlueprintAPI/Utilities/Struct
Adds a node that breaks a 'Equirect Props' into its member fields
Inputs
| Type | Name | Description |
|---|---|---|
| struct | Equirect Props |
Outputs
| Type | Name | Description |
|---|---|---|
| struct | Left UVRect | Left source texture UVRect, specifying portion of input texture corresponding to left eye. |
| struct | Right UVRect | Right source texture UVRect, specifying portion of input texture corresponding to right eye. |
| vector2d struct | Left Scale | Left eye's texture coordinate scale after mapping to 2D. |
| vector2d struct | Right Scale | Right eye's texture coordinate scale after mapping to 2D. |
| vector2d struct | Left Bias | Left eye's texture coordinate bias after mapping to 2D. |
| vector2d struct | Right Bias | Right eye's texture coordinate bias after mapping to 2D. |
| real | Radius | Sphere radius. As of UE 5.3, equirect layers are supported only by the Oculus OpenXR runtime and only with a radius of 0 (infinite sphere). |