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BlueprintAPI > BlueprintAPI/Utilities > BlueprintAPI/Utilities/Struct
Adds a node that breaks a 'Display Cluster Configuration Viewport Render Settings' into its member fields
Inputs
| Type | Name | Description |
|---|---|---|
| struct | Display Cluster Configuration Viewport Render Settings |
Outputs
| Type | Name | Description |
|---|---|---|
| boolean | Enable Cross- GPU Transfer | Enable cross-GPU transfer for this viewport. It may be disabled in some configurations. For example, when using offscreen rendering with TextureShare, cross-gpu transfer can be disabled for this viewport to improve performance, because when transfer is called, it freezes the GPUs until synchronization is reached. (TextureShare uses its own implementation of the crossGPU transfer for the shared textures.) |
| enum | Stereo Mode | Enables and sets Stereo mode |
| struct | Upscaler Settings | Upscaler settings for the viewport. |
| real | Screen Percentage | Adjust resolution scaling for an individual viewport. Viewport Screen Percentage Multiplier is applied to this value. |
| struct | Replace | Override viewport render from source texture |
| struct | Postprocess Blur | Add postprocess blur to viewport |
| struct | Generate Mips | Generate Mips texture for this viewport (used, only if projection policy supports this feature) |
| struct | Overscan | Render a larger frame than specified in the configuration to achieve continuity across displays when using post-processing effects. |
| struct | Hidden Content | Override actor visibility for this viewport. |
| struct | Media | Media settings |