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BlueprintAPI > BlueprintAPI/Utilities > BlueprintAPI/Utilities/Struct
Adds a node that breaks a 'DMXOutput Port Config' into its member fields
Inputs
| Type | Name | Description |
|---|---|---|
| struct | DMXOutput Port Config |
Outputs
| Type | Name | Description |
|---|---|---|
| string | Port Name | The name displayed wherever the port can be displayed |
| name | Protocol Type | DMX Protocol |
| enum | Communication Type | The type of communication used with this port |
| boolean | Auto Complete Device Address Enabled | Enables 'Auto Complete Device Address', hidden via customization - EditConditionInlineToggle doesn't support Config |
| string | Auto Complete Network Interface Card IP Address | Searches available Network Interface Card IP Addresses and uses the first match as the 'Network Interface Card IP Address' (both in Editor and Game).Supports wildcards, examples:'192''192.''192.168.?.'..If empty or '*' the first best available IP will be selected (not recommended) |
| string | Network Interface Card IP Address | The IP address of the network interface card over which outbound DMX is sent |
| struct | Destination IP Address | For Unicast, the IP addresses outbound DMX is sent to |
| boolean | Input Into Engine | If true, the signals output from this port are input into to the engine. Note, signals input into the engine this way will not be visible in Monitors when monitoring Inputs. |
| integer | Local Universe Start | Local Start Universe |
| integer | Amount Of Universes | Number of Universes |
| integer | Protocol Universe Remap | Remaps the range of local Universes (Num Universes from Local Universe Start) to a different set of Universes at the Protocol level.For example, for Art-Net this allows to map local Universe 1 to extern Universe 0. |
| integer | Priority | Priority on which packets are being sent |
| real | Delay | The amout by which sending of packets is delayed |
| struct | Delay Frame Rate | Framerate of the delay |
| struct | Port Guid | Unique identifier, shared with the port instance.Note: This needs be BlueprintReadWrite to be accessible to property type customization, but is hidden by customization. |