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BlueprintAPI > BlueprintAPI/Utilities > BlueprintAPI/Utilities/Struct
Adds a node that breaks a 'DMMaterial Channel List Preset' into its member fields
Inputs
| Type | Name | Description |
|---|---|---|
| struct | DMMaterial Channel List Preset |
Outputs
| Type | Name | Description |
|---|---|---|
| name | Name | |
| boolean | Base Color | |
| boolean | Emissive | |
| boolean | Opacity | |
| boolean | Roughness | |
| boolean | Specular | |
| boolean | Metallic | |
| boolean | Normal | |
| boolean | Pixel Depth Offset | |
| boolean | World Position Offset | |
| boolean | Ambient Occlusion | |
| boolean | Anisotropy | |
| boolean | Refraction | |
| boolean | Tangent | |
| boolean | Displacement | |
| boolean | Subsurface Color | |
| boolean | Surface Thickness | |
| enum | Default Blend Mode | |
| enum | Default Shading Model | |
| boolean | Default Animated | |
| boolean | Default Two Sided |