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BlueprintAPI > BlueprintAPI/Utilities > BlueprintAPI/Utilities/Struct
Adds a node that breaks a 'Convolution Bloom Settings' into its member fields
Inputs
| Type | Name | Description |
|---|---|---|
| struct | Convolution Bloom Settings |
Outputs
| Type | Name | Description |
|---|---|---|
| real | Intensity | Multiplier for convolution bloom contributions >=0: off, 1(default), >1 brighter |
| object | Convolution Kernel | Texture to replace default convolution bloom kernel |
| real | Scatter Dispersion | Intensity multiplier on the scatter dispersion energy of the kernel. 1.0 means exactly use the same energy as the kernel scatter dispersion. |
| real | Convolution Scale | Relative size of the convolution kernel image compared to the minor axis of the viewport |
| vector2d struct | Convolution Center | The UV location of the center of the kernel. Should be very close to (.5,.5) |
| real | Convolution Boost Min | Boost intensity of select pixels prior to computing bloom convolution (Min, Max, Multiplier). Max < Min disables convolution boost |
| real | Convolution Boost Max | Boost intensity of select pixels prior to computing bloom convolution (Min, Max, Multiplier). Max < Min disables convolution boost |
| real | Convolution Boost Mult | Boost intensity of select pixels prior to computing bloom convolution (Min, Max, Multiplier). Max < Min disables convolution boost |
| real | Convolution Buffer | Implicit buffer region as a fraction of the screen size to insure the bloom does not wrap across the screen. Larger sizes have perf impact. |